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Kalmuri 3.5 download the new
Kalmuri 3.5 download the new





Kalmuri 3.5 download the new Kalmuri 3.5 download the new

Transform.TransformVectors() - batch version of Transform.TransformVector() Transform.TransformDirections() - batch version of Transform.TransformDirection() Transform.TransformPoints() - batch version of Transform.TransformPoint() Video: Report an error only when the user uses MediaFoundation directly.Ĭore: Added: Gizmos.DrawLineList() API which allow a sequence of disconnected lines to be drawn with a single API call improving performance over repeated calls to Gizmos.DrawLine().Ĭore: Added: Gizmos.DrawLineStrip() API which allow a sequence of connected lines to be drawn with a single API call improving performance over repeated calls to Gizmos.DrawLine().Ĭore: Added: Several new batch Transform APIs that can process multiple points or vectors in a single API call rather than having to make repeated calls on each point in turn which drastically improves performance VFX Graph: Added a toggle in both VFX preferences in VFX Graph view to allow shader debug symbols with generated shaders. Shaders: Improved performance of ShaderKeywordSet.IsEnabled(LocalKeyword) and ShaderUtil.PassHasKeyword(.). Graphics: Improved docs and UI to indicate that VT does not consider mipmap limits.

Kalmuri 3.5 download the new Kalmuri 3.5 download the new

When mipmap limits are in use, the mip slider is now properly clamped as well. Video: Application crashes when changing the source URL of a video player in AndroidĪnimation: Improved performance of AnimatorOverrideController.ApplyOverrides().Īsset Import: Reduced the time spent in asset categorization, which happens during asset import and domain reloads.Įditor: Clarified that agreeing to update the "Mipmap Limit Group" property on texture importers when deleting/renaming a group cannot be reverted with an undo.Įditor: Improved and shortened editor dialog box messages related to mipmap limit groups.Įditor: Reduced time to rebuild the CreateAsset(.) menu during a domain reload, it previously was scaling badly for projects with many assemblies.Įditor: Texture previews now display additional information concerning mips and mipmap limits. Templates: Standalone Profiler Crashes when opening Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view Kernel: The order of the Sprites is changed in the drop-down asset creation menu IOS: Crash on MTLGetEnvCase when building the project for iOS IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow IL2CPP: InvalidCastException is thrown when serializing jagged arrays using BinaryFormatter Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree







Kalmuri 3.5 download the new